Main Menu
Refished main menu
JIMMY.
Portfolio
Screens and video clips from Refished, Godot experiments and other game work: menus, systems, prototypes and worlds in motion.
Refished main menu
A newborn mako shark in Survival mode
A procedural pine tree moving through the Sway wind variant in Godot 4.7.
A Godot water basketball toy with floating mini balls.
A 15-second visualization of the River Map.
Projects
Choose a project from the sidebar to explore the game, experiments and community spaces I keep building.
Free unofficial fan remake of FAG:F, developed in Unity 6.
Play on itch.ioA procedural pine tree and wind-animation experiment in Godot.
View source on GitHubA hand-drawn calculator with keyboard input and hidden jokes.
View source on GitHubA physics toy with water pumps and a basketball hoop.
View source on GitHubCommunity documentation for fish species, maps and mechanics.
Visit Fandom wikiA community space for feedback, beta testing and development updates.
Join DiscordProject index
Mods
Refreshing Nexus Mods statistics…
Mod · Subnautica
Six customizable hats for the Hoverfish, built with BepInEx and Nautilus.
593 unique downloads (saved fallback)
View on Nexus ↗
Mod · Subnautica
A maintained BepInEx and Nautilus port for survival and hardcore modes.
105 unique downloads (saved fallback)
View on Nexus ↗About
Background
I'm Jimmy, an indie game developer working with Unity / C# and Godot / GDScript, and the modder known as qopp on Nexus Mods.
My main project is Refished, a free unofficial fan remake of FAG:F, the game that has inspired me since 2019. I also build small Godot experiments and tools. Alongside them I maintain Subnautica mods for the BepInEx / Nautilus ecosystem: HoverFish Hats, a cosmetic mod with six fully configurable hats, and SNHardcorePlus, a BepInEx port that keeps qwiso's hardcore survival mod alive after QModManager.
714
unique downloads on Nexus Mods
2
published Subnautica mods
1+
year of independently shipping games
Refreshing Nexus Mods statistics…
Services
C# Programming: Mechanics, systems and game logic in Unity.
Godot / GDScript: Interactive tools, procedural animation and 2D physics experiments.
Game Design: Gameplay, balancing and player experience.
Modding & Porting: BepInEx / Nautilus plugins and QModManager to BepInEx ports.
Translations: Content and documentation localization (Spanish / English).
Currently
Refished: in development, a fan remake of FAG:F in Unity.
Godot projects: Tree?, CalculatorGD and AquaRings — experiments in procedural animation, UI and 2D physics.
Subnautica mods: new content, configs and BepInEx ports on Nexus Mods.
Open for freelance projects and collaborations.
Tech Stack
Languages
Spanish
(native) · English (B2)
Availability
Open for freelance projects and collaborations.
Contact
Email me for projects and collaborations, Discord for the mods community, and everything in between.
Discord
Click to copy username.